Foundry
Act 1. Burnt umber and molten guides. Three pop bumpers, a three-bank of drop targets, the great gear.
A real-physics pinball table where every round is a step in a run. Beat the target, then bolt a new part onto the table: bumpers, flipper mods, ball mods and rule cards. Three tables, three bosses, one build that has to multiply.
Coming soon to the App StoreiPhone · iPad · Mac
The maths you can see
Every hit fills the bank with blue POINTS. Lanes, orbits, drop targets and parts add red MULT. When the bank cashes out, the display multiplies the two, time slows, and the chime climbs one note for every step of mult.
Reach the target on the dot-matrix display before your third ball drains. The round ends the moment you get there.
Pick one of three parts and bolt it onto the table. Sockets take bumpers, magnets, portals and spinners.
Each act ends on a boss rule: a short flipper, a leaning table, bumpers that drain your points.
One run, three machines
Act 1. Burnt umber and molten guides. Three pop bumpers, a three-bank of drop targets, the great gear.
Act 2. Night indigo and a brass star chart. Planet bumpers in a triangle and a star bank facing the flippers.
Act 3. Deep brine and a ship's wheel. A rising line of buoy bumpers and a tide bank along the orbit wall.
36 parts to forge
Socket parts are real bumpers and switches the ball hits. Flipper mods, ball mods and rule cards change how every shot pays. Steel is common, verdigris is rare, white-hot is forged.
A bumper bolted into a socket: +30 points a hit.
Each hit adds +1 mult to the bank.
Longer flippers, reaching further up the table.
Splits off a second ball for ten seconds.
A run is three acts on three tables. Each act has three rounds and a boss round. A round gives you three balls to reach the target score. Reach it and you pick one of three parts for your table; lose all three balls and the run is over.
Every hit adds blue POINTS to the bank, and some shots and parts add red MULT. The bank pays out POINTS × MULT when you complete the top lanes, when a ball drains, or the moment you reach the target.
No. There is no account and no login, and the game plays offline. The Daily Forge gives everyone the same seed each day without going online.
iPhone, iPad and Mac. On a Mac and on an iPad with a keyboard, Shift, Z or the arrow keys work the flippers, Space launches the ball, and Esc pauses.
No. Pinforge has no ads and no tracking.